Help comes in all shapes and sizes.
Racial Cantrip (Bio-Magnetic Aura)(-2); +4 v.s radiation, heat and cold energies of attacks. (-2); Flight Skill at d6 (run d8) (-2); Incredible Vigour (-3); Strange Sight (-2)
Pace 5; Toughness +2; Reach 1
Skill Focus: Fighting – Polearms
Ciiom’m Bonus: +10
Dream Bonus: 0
Skin – none; they are a length of luminous orbs in variant colours and basic shape, glowing ribbons of energy
Eyes – none known; presumably on the top of the series of orbs
Height – anywhere from 4.4 to 6.8 in unis
Weight – none whatsoever. They may levitate so long as they remain within 2-3 unis from the ground. The Vaurian falling a long, long way can still die.
Age Range: Juvenal – 6; Early Adulthood – 14; Mid-Life – 70; Late Adulthood – 300; Elderly – 1000
Racial Cantrip – extend bio-electric energy (-3 ciiom’m (P); allows the character to solidify and grasp weapons, armour and most any tools. Each activation requires spending 1 ciiom’m.
Starting Sanity 90
Physique & Psyche
On Spiritual Matters
Allies and Antagonists